Actor Name: Gender: Playbook:
🕷Select a Playbook above to get started🕷
Stats - (Primary Stat is bold)
Agility:
Drama:
Muscles:
Magnetism:
Swagger:
Star Power:
Star Power Ticks:
Experience can be earned in the following ways:
“The greatest feeling you can get in a gym is the pump” - Add +1 to Muscles (max +3).
Animal Magnetism - When you attempt to seduce or manipulate someone, roll +Muscles instead of +Magnetism.
Brutal Force - Whenever you inflict harm, you have the option of inflicting +1 harm.
A Machine Made of Meat - Getting hit only makes you angry. When you are hit in ranged or close combat, whether harm is inflicted or not, you can make this move. Roll +Muscles. On a 10+, hold 2. On a 7-9, hold 1.
Spend one of your holds to:
Get to the chopper/tank/bus/car/plane! - Add +1 Camaraderie if you save one of the other Actors from harm.
BFG - Roll +Muscles instead of +Agility when shooting guns. You can also use weapons with the -two-handed quality in one hand.
Improvements
Once you have 5 experience you may choose one of these: (Check off any you've already taken)
+1 Agility (max +3)
+1 Drama (max +3)
+1 Muscles (max +3)
+1 Magnetism (max +3)
+1 Swagger (max +3)
Take another Musclehead move
Take another Musclehead move
Take another Musclehead move
Once you have ALL your moves from your Actor Playbook, you may buy moves from other Actor Playbooks
History and Notes
Stats - (Primary Stat is bold)
Agility:
Drama:
Muscles:
Magnetism:
Swagger:
Star Power:
Star Power Ticks:
Experience can be earned in the following ways:
“Yes. I am God. You’re one. A god can be human” - Add +1 to Agility (max +3).
Time to Reload - People don’t usually run out of ammo in action movies unless it’s dramatic to do so. You’re the master of turning the reload into high drama. At any time during a scene involving ranged combat, you can declare that you’re out of ammo. Reload your gun and roll +Drama. On a 10+, choose one. On a 7-9, choose one but also take a point of harm as you leave yourself open to attack. On a miss, you’re stuck where you are; the Director may make an immediate move against you.
Gun Ballet - All ranged weapons you use, no matter the type, count as having the -area special ability.
Instincts of the Predator - Roll +Agility instead of +Swagger to read a situation.
This Is My Gun - Any time a ranged weapon is in your hand, combat or not, you receive a +1 to all Stunt moves.
Improvements
Once you have 5 experience you may choose one of these: (Check off any you've already taken)
+1 Agility (max +3)
+1 Drama (max +3)
+1 Muscles (max +3)
+1 Magnetism (max +3)
+1 Swagger (max +3)
Take another Gunfighter move
Take another Gunfighter move
Once you have ALL your moves from your Actor Playbook, you may buy moves from other Actor Playbooks
History and Notes
Stats - (Primary Stat is bold)
Agility:
Drama:
Muscles:
Magnetism:
Swagger:
Star Power:
Star Power Ticks:
Experience can be earned in the following ways:
“Go for the gut. He’s soft there.” - +1 to Agility (max +3).
Duck and Weave - You’re tough to get a bead on from range. When you take harm from a ranged attack, roll +Agility. On a 10+, you avoid the damage. On a 7-9, you’ve managed to duck the worst of it, but you still got winged. Choose one:
Sting Like a Bee - You may roll +Agility instead of +Muscles in melee.
Fists of Stone - Inflict +1 harm when striking with your bare hands.
Training Montage - By training hard or performing a kata, you can enhance your hand to hand combat capabilities greatly. Once per session, you may roll +Drama: On a 10+, hold 2. On a 7-9, hold 1. Spend one of your holds to:
Improvements
Once you have 5 experience you may choose one of these: (Check off any you've already taken)
+1 Agility (max +3)
+1 Drama (max +3)
+1 Muscles (max +3)
+1 Magnetism (max +3)
+1 Swagger (max +3)
Take another Pugilist move
Take another Pugilist move
Once you have ALL your moves from your Actor Playbook, you may buy moves from other Actor Playbooks
History and Notes
Stats - (Primary Stat is bold)
Agility:
Drama:
Muscles:
Magnetism:
Swagger:
Star Power:
Star Power Ticks:
Experience can be earned in the following ways:
“Yippie ki yay, motherfucker!” - +1 to Swagger (max +3).
Better Living Through Wisecracks - may roll +Swagger when performing a Stunt move.
Nothing Sexier Than a Sense of Humor - You may roll +Swagger instead of +Magnetism when performing a Getting What You Want move.
Sticks and Stones - You’ve mastered the art of taunting your enemies until they lose reason. When you taunt a bad guy, roll +Swagger: On a 10+, pick one. On a 7-9, as above but you’re engaged in outright combat with the tauntee. This is obviously not a drawback if this was your intent!
Smiling Through the Pain - You’re not the strongest, biggest, fastest, or meanest, but you are the coolest. Physical punishment only serves to make you look cooler. When you take harm, dig deep into that core of resolve and roll +Swagger. On a 10+, hold two. On a 7-9, hold one. Spend one of your holds to:
Improvements
Once you have 5 experience you may choose one of these: (Check off any you've already taken)
+1 Agility (max +3)
+1 Drama (max +3)
+1 Muscles (max +3)
+1 Magnetism (max +3)
+1 Swagger (max +3)
Take another Smartass move
Take another Smartass move
Once you have ALL your moves from your Actor Playbook, you may buy moves from other Actor Playbooks
History and Notes
Stats - (Primary Stat is bold)
Agility:
Drama:
Muscles:
Magnetism:
Swagger:
Star Power:
Star Power Ticks:
Experience can be earned in the following ways:
You Only Live Twice - Your hair is never mussed, cuts you receive always avoid your good side, and your sex appeal is never reduced over the course of a movie. When you die, it’s never horrible or nasty, just quick and clean.
At the beginning of every new movie, you receive 3 Smooth Points. Use poker chips or coins to represent them. Every time you would take a point of harm, you may spend a Smooth Point to make it simply disappear. The action still happens: the bad guy shoots at you, you’re caught in the explosion, the airplane crashes. You simply get off scot free with nary a scratch on you. This can protect you from death, even if you’re in a Supporting Role.
In addition, you look so damned cool doing it that you actually use the awe you create to your advantage. When you would take harm and use a Smooth Point, take the amount of harm which disappeared forward to your next move (ie, if you spend a Smooth Point to mitigate 2 harm, take +2 forward).
“Just a drink, a martini, shaken not stirred.” - +1 to Magnetism (max +3).
Make It Look Good - You can use +Magnetism when making a Stunt move.
Motion of the Ocean -Receive a +1 to rolls when you make Love Scene or Getting What You Want moves.
The Spy Who Loved Me - During the course of the movie, you may designate one NPC you meet as a primary romantic interest for the Operator. This NPC becomes essential to your character’s plot. The Director should alter the movie’s plotline to reflect this newfound importance. In addition, you receive +2 for all Love Scenes with your romantic interest.
When you designate your love interest, roll +Drama:
Improvements
Once you have 5 experience you may choose one of these: (Check off any you've already taken)
+1 Agility (max +3)
+1 Drama (max +3)
+1 Muscles (max +3)
+1 Magnetism (max +3)
+1 Swagger (max +3)
Take another Smooth Operator move
Take another Smooth Operator move
Once you have ALL your moves from your Actor Playbook, you may buy moves from other Actor Playbooks
History and Notes
Stats - (Primary Stat is bold)
Agility:
Drama:
Muscles:
Magnetism:
Swagger:
Star Power:
Star Power Ticks:
Experience can be earned in the following ways:
“I dunno, she’s got gaps, I got gaps, together we fill gaps.” - Add +1 to Drama (max +3).
The Delivery - When making a Killer One-Liner move, roll +Drama instead of +Swagger.
Soliloquy - When you deliver a solo speech about what’s going on in the current movie, trying to piece together the events unfolding around you, roll +Drama.
Open Book - You receive a +1 to all Emote moves.
The Wrap-Up - YWhen a movie ends, you can deliver one final speech before the credits roll. Roll +Drama:
Improvements
Once you have 5 experience you may choose one of these: (Check off any you've already taken)
+1 Agility (max +3)
+1 Drama (max +3)
+1 Muscles (max +3)
+1 Magnetism (max +3)
+1 Swagger (max +3)
Take another Thespian move
Take another Thespian move
Once you have ALL your moves from your Actor Playbook, you may buy moves from other Actor Playbooks
History and Notes
Stats - (Primary Stat is bold)
Agility:
Drama:
Muscles:
Magnetism:
Swagger:
Star Power:
Star Power Ticks:
Experience can be earned in the following ways:
“JAKODA!” - Add +1 to Muscles (max +3).
Just Yell - Let the power of your lungs carry you through the scene! You may roll +Muscles instead of +Drama whenever you make an Emote move.
Especially Yell When You Do Something Crazy - Yelling while performing a stunt is awesome. Yell during a Stunt move to add +1 to the roll.
Sheer Terror - You can terrify people by yelling at them incoherently. If you choose to do this, roll +Muscles: On a 10+, pick two. On a 7-9, pick one but the noise alerts an enemy or group of enemies to your presence. They’ll be here any second, no matter where you are. On a miss, you strain your lungs, nothing happens, and the enemy takes advantage of your openness. The Director may make a move against you.
Move, Move, Move! - Nothing gets people moving quickly like screaming at them to hurry up. This is a proven fact. When you yell at people to “MOVE MOVE MOVE”, roll +Drama. On a 10+, all of your allies (including you) either move at double time or take a +1 to an immediate Stunt. On a 7-9, as above but something or someone important (including yourself ) is left behind. On a 6 or less, you’re being annoying. The other PCs decide how they react. NPCs actively ignore you. -1 Camaraderie.
Improvements
Once you have 5 experience you may choose one of these: (Check off any you've already taken)
+1 Agility (max +3)
+1 Drama (max +3)
+1 Muscles (max +3)
+1 Magnetism (max +3)
+1 Swagger (max +3)
Take another Yeller move
Take another Yeller move
Once you have ALL your moves from your Actor Playbook, you may buy moves from other Actor Playbooks
History and Notes
Stats - (Choose a Primary Stat)
Charm:
Cool:
Sharp:
Tough:
Weird:
Star Power:
Star Power Ticks:
Experience can be earned in the following ways:
You’re Not a Kid Forever - ALL Child Stars have this move. After the completion of four movies, you MUST transition to an adult ActorPlaybook. Choose one Child Star move to carry over to your new role. Pick stats and moves as normal. Other Child Star moves you have are not carried over; instead, increase a Stat of your choice (max +3) for every move not carried over on a 1:1 basis. You also carry over any XP and Star Power you’ve earned.
Child Prodigy - Add +1 to any single Stat (max +3).
Innocent - When you take harm, you can inflict it on any other single character instead, dictating that someone is in the line of fire for you. If this would kill a supporting character, he or she gains XP as normal, and you gain 1 XP as well.
Stories of Disneyland - If you die and your death is referenced in a Vengeance move, everyone (including you!) gains 1 XP. In addition, the group may make one extra Vengeance move this movie if you die.
Voice of a Generation - Whether through low expectations or genuine talent, critics love you. +1 Star Power at the end of each film.
Wriggly - You can get into tight spaces which no adult can. When you wriggle into someplace too tight (physically or socially) for an adult to follow, roll +Agility:
Improvements
Once you have 5 experience you may choose one of these: (Check off any you've already taken)
+1 Agility (max +3)
+1 Drama (max +3)
+1 Muscles (max +3)
+1 Magnetism (max +3)
+1 Swagger (max +3)
Take another Child Star move
Take another Child Star move
Once you have ALL your moves from your Actor Playbook, you may buy moves from other Actor Playbooks
History and Notes
Stats - (Primary Stat is bold)
Agility:
Drama:
Muscles:
Magnetism:
Swagger:
Star Power:
Star Power Ticks:
Experience can be earned in the following ways:
Unbelievable Fighter - When you fail a Violence or Stunt move, spend 1 Star Power to roll a 10 instead. The move works in the movie, but looks super cheesy.
Old Age and Treachery Beat Youth and Enthusiasm - When you make a move against someone less than half your age, take +2.
Kicked Upstairs - You are now a trainer, leader, or mentor. Whenever you need some grunt work done, roll +Magnetism:
Fatherly Advice - When you sit down with another PC and dispense some serious advice, roll +Drama:
Get off my Lawn! - Roll +Swagger to disperse a crowd.
Improvements
Once you have 5 experience you may choose one of these: (Check off any you've already taken)
+1 Agility (max +3)
+1 Drama (max +3)
+1 Muscles (max +3)
+1 Magnetism (max +3)
+1 Swagger (max +3)
Take another Child Star move
Take another Child Star move
Once you have ALL your moves from your Actor Playbook, you may buy moves from other Actor Playbooks
History and Notes
Playbook Name:
Stats
Charm:
Cool:
Sharp:
Tough:
Weird:
Star Power:
Star Power Ticks:
Experience can be earned in the following ways:
Improvements
Once you have 5 experience you may choose one of these: (Check off any you've already taken)
+1 Agility (max +3)
+1 Drama (max +3)
+1 Muscles (max +3)
+1 Magnetism (max +3)
+1 Swagger (max +3)
Take another Custom Playbook move
Take another Custom Playbook move
Once you have ALL your moves from your Actor Playbook, you may buy moves from other Actor Playbooks
History and Notes